Config = Config or {}
Config.Story7501 = 
{
	sceneId = 7501,
	progress = 80,
	storyVoList = 
	{
		[1] = 
		{
			type = Config.StoryType.Preload,

			condition = 
			{
				[1] = 
				{
					type = 2,
					content = [[2201,2202]]
				},
			},
			contentList = 
			{
				{
					type = Config.StoryConst.ShortcutSetting,
					bool = true,
					content = {6,7,},
				},
				{
					type = Config.StoryConst.IdleTime,
					delay = -1,
				},
			},
		},
		[2] = 
		{
			type = Config.StoryType.Dungeon,
			dungeon_id = 7501,
			preload = {1},

			contentList = 
			{
				{
					type = Config.StoryConst.Handle3DCamera,
				},
				{
					type = Config.StoryConst.ActorHide,
					target = "MainRole",
					bool = true,
				},
				{
					type = Config.StoryConst.CameraAnimation,
					Move = 
				  	{
				   		mode = 0,
				   		target = {x=106,y=23,z=14},
				  	},
					Rotate = 
				  	{
				   		mode = 0,
				   		target = {x=33,y=0},
				  	},
					Follow = 
				  	{
				   		init = true,
				   		ChildOffset = 
				   		{
				   			x=0,y=0,z=-11.42
				   		},
				  	},
					Zoom = 
				  	{
				   		mode = 0,
				   		target = 35
				  	},
				},
				{
					type = Config.StoryConst.ActorCreate,
					target = "Monster",
					content = {
					["2201001"]={res_id=2201001,x=10700,y=2844,
					scale=2.1,
					angle=-186,
					},
				},
				{
					type = Config.StoryConst.ActorPlay,
					precondition = "ActorCreate",
					ins_id = "2201001",
					content = {name="show",time=5.667,}
				},
				{
					type = Config.StoryConst.PlaySoundEffect,
					delay_time = 1,
					content = "story01_jump01",
					loop = false,
				},
				{
					type = Config.StoryConst.UIEffect,
					content = "ui_bossname_anyiemo",
					pos = Vector3(-400,120,0),
					scale = 1,
					loop = false,
				},
			},
		},
		[3] = 
		{
			type = Config.StoryType.Dungeon,
			dungeon_id = 2202,
			preload = {1},

			contentList = 
			{
				{
					type = Config.StoryConst.ActorHide,
					target = "MainRole",
					bool = true,
				},
			},
		},

	}
}
